As a visual effects supervisor at Toybox, I’m regularly involved in
bidding projects for digital post-production. Sometimes we are in a
position to recommend an approach to our clients; at other times we’re
responding to an effects breakdown provided by the studio / production
VFX supervisor (as with most feature film productions). I also get to
see first hand the 'digital clean up' which is required on various
effects shots, and the results of taking 'short cuts' at various stages
of production, in the belief that just about everything can be 'fixed in
post' these days.
My general impression is that while most people are taking creative
advantage of the tremendous advances in processing power and in CG / FX
software solutions, there is a growing reliance on post production
technology to 'substitute' for sensible, effective, production methods.
There is also the wrong assumption that digital post fixes are
relatively cheap in comparison to the cost of achieving more 'in
camera'.
In the current economic and political climate there is an atmosphere
of aggressive, competitive bidding in film and broadcast TV post
production, where equipment costs and overheads are high. 'Clean up'
tasks such as rig removal, rotoscoping, matte fixing, tracking/
stabilising and other repetitive processes are being achieved by 'second
shift' operators at a fraction of the normal rate for online machines
such as Inferno, Flame and Henry.
Often these processes and their costs are not included in a bid, but
are accepted as the 'penalty' for achieving a job award and developing a
relationship with a studio / network / production company. There are
also many small scale 'basement' post companies, operating on cheaper
(and slower) platforms (e.g., Combustion running on Mac / PC) are
achieving high level work by operating '24 / 7'. However these smaller
operations generally have little back-up in the event of system failure,
and can run a higher risk of missing delivery.
It’s also certainly true that digital post companies can look like
heroes when they perform their magic on a scene which was otherwise
doomed through some error in production, or something which was simply
poorly conceived or worked out in the studio. However, it does little to
encourage a full discussion of VFX methodology throughout the
production, editorial and post process, in order to guarantee and
protect the creative vision of the director, art director or director of
photography.
Where does all this leave production technology, including motion
control?
It seems to me that we need to better promote the concept of
achieving stable, well operated, well crafted shots, for there is always
someone willing to bend over backwards to fix any problems digitally.
There is generally less reliance on producing 'perfect' layers for a
composite effect, and all too often the simple additional technique in
production, which would save hours of digital fix, is overlooked.
It’s often the case in advertising (commercials) production, that
the post production company provides a VFX supervisor in pre-production,
and on the shoot. This will normally be a compositor, CG animator or
digital FX artist, who may have little experience of production
technique, including the use of controlled
cranes/grip/camera/lenses/lights, which might provide better plates with
which to stitch together a composite.
Motion control is (unfortunately) sometimes regarded as a complex
intrusion into an otherwise highly efficient production process. It's
easy to overlook the time saving aspects of motion control, and
the cost savings (in terms of film stock, processing, editing, and of
course digital post) are often not fully discussed or even raised.
With all this in mind, I suggest that pre-production communication is
the most effective route to encouraging practical and cost effective
solutions for visual effects. This might lead to better informed
decisions over allocation of the VFX budget, which should benefit
everyone in the long run. A little more control at the production end,
and a lot less clean up to squeeze into the post bid.
We need to talk up the successful use of production technology, the
creative possibilities that have yet to be explored, and the new
interfacing which allows a dynamic marriage between camera support /
image acquisition systems and digital effects / computer graphics.
As a VFX supervisor, I find it extremely beneficial to have the
practical experience as a moco operator and lighting cameraman (DoP), in
combination with a working knowledge of post technology. I think we
should be helping more people in our industry to cross the divide
between production and post (both ways), and try to encourage a more
informed approach to any given creative / VFX scenario.
Jerry Andrews
Command Post & Transfer (Toybox), Toronto, Canada
We'd be interested to hear any other opinions, either in agreement or
disagreement at info@mrmoco.com